Over that time we also made a Star Wars mod for Sins of a Solar Empire called Ascendancy, which we started in 2014 and gets updated a bit more sporadically because of some less-than-fun tools, even if I love the game. The initial releases especially weren’t great, but they were fun to make, and eventually, because of improved skills, better software, and more help in the last few years we’ve been able to go from Thrawn’s Revenge being one project back to covering all the original content we wanted to and then some, under the name Empire at War Expanded. We got back down to only Thrawn’s Revenge by 2010 as we realized how much we’d bitten off and as most of us on the team were finishing High School, we thought we’d just get a release of that out and then stop (then we never stopped). We quickly ramped up to four projects covering different eras of Star Wars, having no idea what we were doing.
When they didn’t I started my own mod, Thrawn’s Revenge, hoping to expand that content myself. I had no idea how game development or mod development worked at the time, so I assumed when the game launched, so would all these huge mods adding all this content. When I started modding, it was just making a few changes to the Star Wars: Empire at War demo in 2006 before the game properly launched.